Rotsucker
The cruel and unnatural form of the rotsucker is rarely seen by those it stalks as prey. Large leathery wings unfurl from the body, its skin stretched tight over a skeletal frame. Its bulbous head features two round unblinking eyes and long pointed ears. Where its mouth might be, a twitching boney proboscis extends, dripping a vile acidic spittle. The rotsucker’s feet feature razor sharp talons, while its tail ends in a viciously barbed spike.
Silent in the night, a rotsucker preys upon nesting creatures, encasing them in a deep black mucus excreted from glands along its torso. Within moments, the creatures are trapped in a hardened resin shell where their bodies are slowly melted down into a slurry fresh for the slurping.
Huge Aberration, Neutral Evil
Armor Class 15 (Natural)
Hit Points 144 (17d8+68)
Speed 20 ft., fly 60 ft.
STR: 15 (+2) DEX: 18 (+4) CON: 17 (+3) INT: 7 (-2) WIS: 14 (+2) CHA: 8 (-1)
Saving Throws DEX +7, CON +6, CHA +2
Skills Perception +5, Stealth +7
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Weapons
Damage Immunities Acid
Senses Darkvision 90 ft., Passive Perception 15
Languages cannot speak, but can understand Common and Abyssal
Challenge 5 (1,800 XP) Proficiency Bonus +3
Fearsome Foe. The rotsucker has advantage on saving throws against being Frightened or Stunned.
Legendary Resistance (1/Day). If the rotsucker fails a saving throw, it can choose to succeed instead.
ACTIONS
Multiattack. The rotsucker makes three attacks: two with its claws and one Tail Skewer attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4) slashing damage.
Tail Skewer. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 +4) piercing damage, and the target is grappled (escape DC 15).
Melt Your Face Off! Melee Weapon Attack: +7 to hit, reach 5ft., a creature that is grappled by the rotsucker, incapacitated, or restrained. Hit: 18 (6d6) acid damage.
Acidic Tomb (Recharge 5-6). The rotsucker excretes acidic sludge in a 30 ft cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (8d6) acid damage on a failed save, or half as much damage on a successful one.
Additionally, on a failed save, the creature must make a DC 15 Strength saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature takes an additional 4 (2d4) acid damage and is restrained, encased in a hard resin shell(escape DC 18). At the beginning of all subsequent turns while restrained in this way, the creature takes an additional 4 (2d4) acid damage.
REACTIONS
Wings! When the rotsucker is hit with a melee attack, it may use its reaction to add +2 to its AC for the purposes of that attack, possibly causing it to miss. Regardless of whether the attack hits or misses, the rotsucker’s AC returns to normal after parrying the attack. The rotsucker may use this reaction after the results of the attack roll, but before damage is rolled.
LEGENDARY ACTIONS
The rotsucker can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The rotsucker regains spent legendary actions at the start of its turn.
Scurry. The rotsucker moves up to half its speed without provoking opportunity attacks.
Claw. The rotsucker makes one claw attack.
Explore the Rotsucker's Lair for an increased threat level.
AND the Dwarf Rotsucker for the perfect minion or minor monster.
Rotsucker
Image: Depictions of the dreaded Rotsucker torn from an ancient tome.
From top left, Dustin Harbin, Chris Riddle; bottom left, Daniel Warren Johnson, Elizabeth McKay, Seth McKay
Crafted in junction with Uneven Cartoon Press's quarterly zine, Mish Mash #1.
@unevencartoonpress on Instagram.